WORLD MODELS ATLAS
Latest source check: Oct 7, 2026Primary-source policyTürkçe
WORLD MODELS / 2026

From language to physical intelligence

A living research atlas tracing how world models connect perception, prediction, planning, and action through primary sources.

15Tracked models
TECHNOLOGY FIELD

Layers of prediction, planning, and action

Selected

This sequence is a reading path, not a mandatory architecture; systems may skip layers or create feedback loops.

  1. 01

    Models statistical structure in language and produces or interprets text.

  2. 02

    Connects visual observations with language representations and instructions.

  3. 03

    Represents how an environment may change, including the consequences of actions.

    Inspect evidence for this layer
  4. 04

    Searches possible actions or trajectories against a goal and predicted outcomes.

  5. 05

    Observes, chooses, acts, and updates its behavior across a feedback loop.

  6. 06

    Applies learned perception, prediction, and control in embodied systems.

  7. 07

    Maintains an operational digital representation linked to a physical system.

  • LLM informs VLM.
  • VLM informs the world model.
  • The world model predicts for the planner.
  • The planner plans with the agent.
  • The agent acts through physical AI.
  • The digital twin feeds back to the world model.
FROM RESEARCH TO EXPERIMENT

WML · World Model Laboratory

Explore the connection between perception, prediction, planning, and action studied in WFM through experiments in WML. Compare predictions with simulated outcomes in interactive physics scenes, then explore a different action from the same decision point.

Educational simulation: WML uses simplified predictors; it does not validate the performance of learned foundation world models or transfer to the real world.

Open the experiment in WML

WFM within aserdargun.com

WFM is a research atlas in the physical AI layer of the AI Learning System. Read the sources here, explore prediction and action in WML, then follow asset records, evidence, and human oversight in ITL.

These links describe a learning path. The applications run independently; they do not imply shared telemetry or automatic control. ITL examples are synthetic teaching records.

What changed

All signals
World Labs
What changed

Atlas broadens spatial output

World Labs reports one model spanning text, image, video, point clouds, and Gaussian splats.

ReportedCurrentSource
NVIDIA
What changed

Cosmos 3 opens its development stack

The technical report links multimodal world generation with released development artifacts.

DemonstratedCurrentSource
Waymo
What changed

Waymo adds a driving world model

The announced simulator targets controllable and counterfactual autonomous-driving scenes.

ReportedCurrentSource
Runway
What changed

Runway frames a general world model

GWM-1 extends generative video research toward controllable environments and robotics.

ReportedCurrentSource
NVIDIA Research
What changed

Cosmos 1.0 launches a world foundation model platform

NVIDIA presents the first Cosmos release as a development platform for physical AI.

ReportedCurrentSource
Decart & Etched
What changed

Oasis opens real-time interactive worlds

Decart and Etched publish a transformer-based world that responds to user input in real time.

ReportedCurrentSource
Meta AI
What changed

V-JEPA introduces latent video pretraining

Meta's first V-JEPA work establishes self-supervised joint-embedding prediction for video as a world-model pretraining objective.

DemonstratedCurrentSource
arXiv
What changed

GAIA-1 frames driving as a generative world

Wayve's GAIA-1 paper defines video-based generative world modeling for autonomous-driving research.

DemonstratedCurrentSource
Decart
What changed

Oasis 3 targets physical-AI training

Decart reports real-time, multi-view simulation environments controlled by physical signals and available through an API.

ReportedNeeds reviewSource