Atlas broadens spatial output
World Labs reports one model spanning text, image, video, point clouds, and Gaussian splats.
A living research atlas tracing how world models connect perception, prediction, planning, and action through primary sources.
This sequence is a reading path, not a mandatory architecture; systems may skip layers or create feedback loops.
Models statistical structure in language and produces or interprets text.
Connects visual observations with language representations and instructions.
Represents how an environment may change, including the consequences of actions.
Inspect evidence for this layerSearches possible actions or trajectories against a goal and predicted outcomes.
Observes, chooses, acts, and updates its behavior across a feedback loop.
Applies learned perception, prediction, and control in embodied systems.
Maintains an operational digital representation linked to a physical system.
Explore the connection between perception, prediction, planning, and action studied in WFM through experiments in WML. Compare predictions with simulated outcomes in interactive physics scenes, then explore a different action from the same decision point.
Educational simulation: WML uses simplified predictors; it does not validate the performance of learned foundation world models or transfer to the real world.
Open the experiment in WMLWFM is a research atlas in the physical AI layer of the AI Learning System. Read the sources here, explore prediction and action in WML, then follow asset records, evidence, and human oversight in ITL.
These links describe a learning path. The applications run independently; they do not imply shared telemetry or automatic control. ITL examples are synthetic teaching records.
World Labs reports one model spanning text, image, video, point clouds, and Gaussian splats.
The technical report links multimodal world generation with released development artifacts.
The announced simulator targets controllable and counterfactual autonomous-driving scenes.
GWM-1 extends generative video research toward controllable environments and robotics.
NVIDIA presents the first Cosmos release as a development platform for physical AI.
Decart and Etched publish a transformer-based world that responds to user input in real time.
Meta's first V-JEPA work establishes self-supervised joint-embedding prediction for video as a world-model pretraining objective.
Wayve's GAIA-1 paper defines video-based generative world modeling for autonomous-driving research.
Decart reports real-time, multi-view simulation environments controlled by physical signals and available through an API.